AI Insights · Timothy · January 2022
Top 5 Racing Games on iOS in UAE Q4 2021
Discover how the top 5 racing games on iOS performed in the United Arab Emirates during Q4 2021, with data from Sensor Tower shedding light on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 racing games on iOS in the United Arab Emirates showcased varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing by Zynga Inc. saw fluctuating weekly downloads, peaking at around 2K in early December. Weekly revenue experienced ups and downs, with a notable peak of approximately $4.6K at the end of September and another surge to about $3.9K in the last week of December. Active users ranged from about 21K to 26K, showing a slight upward trend towards the end of the quarter.
Mario Kart Tour from Nintendo Co., Ltd. had a strong start with weekly downloads of 3.8K at the end of September, which then dipped but recovered to around 1.9K in early December. Revenue peaked at approximately $2.4K in late September and saw another increase to about $1.6K at the end of December. Active users showed a general decline from 27.8K to around 19.3K over the quarter.
Asphalt Legends Unite by Gameloft exhibited stable download numbers, peaking at 2.4K in mid-October. Revenue saw a significant spike to around $2.2K in late October and another to approximately $1.3K in the final week of December. Active users ranged between 6.5K and 9.6K, with a slight decline towards the end of the quarter.
Need for Speed No Limits from Electronic Arts had consistent download numbers, with a peak of 1.3K in mid-November. Revenue showed fluctuations, peaking at about $1.2K at the end of October and another significant rise to approximately $2.3K in the last week of December. Active users generally hovered around 3K to 4K, with minor fluctuations.
CarX Drift Racing 2 by CarX Technologies maintained steady download numbers, peaking at around 1.4K at the end of September and a similar peak in the last week of December. Revenue remained relatively stable with minor fluctuations, peaking at around $1.3K in early October. Active users showed a slight decline from 2.6K to around 2.2K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.